Breeze
December, 2021
Breeze is a kinetic sculpture that explores natural and delicate movement using the materiality of papers and a digital system. It creates sequential and random movement patterns in a paper matrix using wind from computer cooling fans.
Notepapers, thumbtacks, binderclips, and plywood
Arduino, PWM/Servo drivers, MOSFET transistor modules, and terminal blocks
Kinetic art Generative art Sculpture Creative coding
* Featured on CAN →
Breeze is a kinetic sculpture that explores natural and delicate movement using the materiality of papers and a digital system. It creates sequential and random movement patterns in a paper matrix using wind from computer cooling fans.
Arduino, PWM/Servo drivers, MOSFET transistor modules, and terminal blocks
Kinetic art Generative art Sculpture Creative coding
The Shape of ( ) Moment
September, 2021
The Shape of ( ) Moment is a kinetic experiment that explores endless and slow movement of material on graphic composition. By generating purposeless yet delicate movement, the work provides the joy of observation and allows viewers to focus on the present moment.
AC motor, yarn, thumbtacks, and paper
Kinetic art
The Shape of ( ) Moment is a kinetic experiment that explores endless and slow movement of material on graphic composition. By generating purposeless yet delicate movement, the work provides the joy of observation and allows viewers to focus on the present moment.
Kinetic art
︎︎︎ Closeup
Ripple
April, 2021
Ripple is a real-time animation exploring the randomness and sequential effect of natural movement. By applying live wind data and imitating the motion of the water’s surface, which is ephemeral but recurrent, the work aims to deliver a sense of realism as well as a meditative moment and allows viewers to experience a natural phenomenon in digital space.
Processing, and 2D Water Simulation algorithm invented by Hugo Elias
Generative art Data visualization
cellular automata Installation
Projection
* Featured in Supernova 7th Dimension presented by Denver Digerati
Ripple is a real-time animation exploring the randomness and sequential effect of natural movement. By applying live wind data and imitating the motion of the water’s surface, which is ephemeral but recurrent, the work aims to deliver a sense of realism as well as a meditative moment and allows viewers to experience a natural phenomenon in digital space.
︎︎︎ Projection
Small Things
October, 2010
A projected animation generated in real-time. It portrays around 1-inch sized items traveling around in weightless motion. As the viewers approach the work, two randomly selected objects will become larger. It demonstrates an arbitrary movement in which a cluster of small things bump into one another.
Processing, Box2D, Arduino, and ultrasonic sensor
Generative art Interactive art Installation Projection
A projected animation generated in real-time. It portrays around 1-inch sized items traveling around in weightless motion. As the viewers approach the work, two randomly selected objects will become larger. It demonstrates an arbitrary movement in which a cluster of small things bump into one another.
Generative art Interactive art Installation Projection
︎︎︎ Installation
︎︎︎ Interaction
Rhythm of Micro
2020
Rhythm of Micro explores particle drawing and its motion using code. It produces delicate and natural particles with sprinkling/floating behavior, which we can see in the real world.
Processing
Generative art
Rhythm of Micro explores particle drawing and its motion using code. It produces delicate and natural particles with sprinkling/floating behavior, which we can see in the real world.
︎︎︎ Sprinkling Salt
︎︎︎Floating Fragment